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Superhot hotswitch now
Superhot hotswitch now












superhot hotswitch now
  1. #SUPERHOT HOTSWITCH NOW FOR MAC#
  2. #SUPERHOT HOTSWITCH NOW FULL#
  3. #SUPERHOT HOTSWITCH NOW PRO#

On August 1st, 2015 we've released our beta.Ģ0 levels, first glimpses into the story, endless mode and improved graphics.

#SUPERHOT HOTSWITCH NOW FULL#

Thanks to enormous support from Kickstarter backers we managed to jump into the full development process. Weve asked for 100k and weve ended up with twice as much. Not only with funding but also with spreading the word. This helped tremendously with the campaign. During that time we've fixed a lot of the problems with the original version of the game, iterated heavily on the art style, and experimented with fun, new scenarios for the levels.īy the time we began the Kickstarter campaign, SUPERHOT already had solid support from the gaming community. We came back to development and worked on SUPERHOT for a solid 8 extra months. SUPERHOT around the time we completed our Kickstarter campaign Around 50k people a month are still playing the prototype on our website which is absurdly cool. You can still play the prototype that started it all right here. That was a crazy moment and running a Kickstarter campaign was the only logical solution from that point. We broke Steam greenlight records within days. We were far less experienced but compensated with blissful ignorance and enthusiasm.Īfter we released the SUPERHOT prototype it made waves in the gaming community. SUPERHOT came to be during a 7day fps game jam.Ī bunch of people got together to make a shooter game in a week. Lets take a stroll down memory lane, shall we? :) We expanded the SUPERHOT franchise with new titles, helped publish other games, got a bunch of office doggos, switched to full remote and a whole lot more.ĥ years is a great time as any to take a look back at what happened. We have grown from a tiny indie team into a fully fledged game studio. Since the release of SUPERHOT a lot has happened. Here are 5 years' worth of memories stitched together in a lovely little video. Lots of Localization Quality Assurance fixes in multiple languages.

superhot hotswitch now

Fix for not showing SUPERHOT chant at the end of the level and pop-ups in Asian languages.Fix for the bug that caused players to get stuck after clearing the level.Once again let us thank you for your support and help with upgrading SH as much as possible! Xbox One/S/X & Bluetooth controller support on Mac Improved text readability for Asian languages, brand-new Japanese localization Steam will ask for permission only during its first launch (unless you have already enabled it in the past), otherwise youll have to set it up yourself in the settings:

#SUPERHOT HOTSWITCH NOW FOR MAC#

Note for Mac users: the Steam Controller improvements require Steam to access "Accessibility" in "Security & Privacy". fixed issues with uploading to Killterest on Mac.

#SUPERHOT HOTSWITCH NOW PRO#

  • general improvement to controller support which, among all else, fixes issues with Switch Pro controller used via Steam.
  • minor linguistic fixes for small typos buried within some conditionally visible texts.
  • A small but important patch, driven by bug reports from the community:














    Superhot hotswitch now